The missing link in game based education
A few years ago, we realised that there are many board games related to business and many board games related to environmental issues – but none combining the two worlds and ways of thinking. Further, most of the available games are either unrealistic or just simply boring.
In a modern world requiring lifelong learning (defined as the ongoing, voluntary and self-motivated pursuit of knowledge for either personal or professional reasons), this is a problem.
“The reason most kids don’t like school is not that the work is too hard, but that it is utterly boring.” – Dr Seymour Papert (1928–2016), Professor at Massachusetts Institute of Technology (MIT), USA
From that insight, the idea of creating a gamification of the transformation towards a carbon-neutral economy was born. The game-play and the game mechanics were sketched up and then successfully tested at a large fair in Germany on a wide range of board-gamers – and The Net Zero Game 2050™ universe was born!
At the same time – in parallel – the societal readiness for a new type of capitalism had grown with major corporate players in business and finance taking the lead, often with much more ambitious carbon-reduction targets than required by governments.
An potentially expanding universe
Our universe of seriously fun gaming experiences is constantly expanding in both the vertical and horizontal direction.